In-game screenshot of Midnight Club 2 in Paris.Races consist of a series of checkpoints, represented by columns of light. In most races, the order in which the checkpoints must be cleared is prescribed. In this case, a transparent, glowing arrow points to the next checkpoint.
Midnight Club is a series of arcade-style racing video games developed by Rockstar San Diego (formerly known as Angel Studios) and published by Rockstar Games. Inspired by the real hashiriya gang, Midnight Club is similar to the Midtown Madness series (previously developed by Angel Studios) with a focus on competitive street racing in open world urban environments. Wangan Midnight Maximum Tune. Yuzo Koshiro. Maximum Acceleration (Arranged) Composed soundtrack. Yuzo Koshiro. Stream of Tears (Techno Remix) (Arranged) Composed soundtrack. Yuzo Koshiro.
In a few other races, the checkpoints may be cleared in any order. In that case, the arrow spins randomly without pointing in any particular direction. It is up to the player which route to take from one checkpoint to the next.
There are no artificial barriers in the game's environment that force the player to stay on a specific course. Any area that is drivable or jumpable in the free-roaming cruise mode between races may be used to get to the next checkpoint.Some areas can be driven upon that are not intended for such use outside of a computer game. Examples are escalators, roofs, railways and riverbeds and many ramps. However, many areas that would be drivable in reality, for example entrances and some stairs, are fenced off with invisible barriers. In some areas, the player can jump or drop down. Using this to the player's advantage can be necessary in order to win a race.
If the car falls into deep water, the damage meter goes to its maximum stage and the car is instantly totaled, the race being immediately lost.The game also features. The amount of damage inflicted upon a car is indicated by both an indicator and visual damage to the car. The performance of a car does not degrade with damage like some other racing games. When the damage limit of a car is exceeded, the car explodes or stalls. After a delay of a few seconds, the player can continue with an undamaged version of the same car.Dry, hilly suburbs and congested interstates can be found throughout, and just like, the city contains many landmarks, as well as numerous shortcuts and jumps. Is the home to cobblestone alleyways, monumental roundabouts, and the, as well as jumps across the river and into alleyways. Is a city of neon-glittering avenues and tight alleyways, and contains an equal array of tourist sights and attractions.The vehicles in Midnight Club II all resemble real-life vehicles but have subtle differences to their counterparts, such as different.
Also, most of them have aesthetical modifications commonly found in and, such as, and.In the car selection menu, descriptions and stats of each vehicle can be seen, along with the option to choose among 4 colors. Once a car is viewed, a sound effect unique to that car is played in the background.Each character will cruise around the city, waiting for a challenge. This excludes Moses, who helps the player begin the Career Mode, as well as the four champions who will seek the player out after all predecessors are beaten.
They will talk to the player or 'think loudly' during pre-race cut-scenes, during which the player can discover their motives, see the statistics of their vehicle, and learn each character's unique theme song.Soundtrack The album was released at in 2003 as a promotional gift. It consisted of mainly and music along with. The soundtrack contains 38 tracks.Reception ReceptionReview scoresPublicationScoreN/A5/105/105/10N/A8.83/108.5/10N/A9/108/10N/A9/109/10N/AN/ABN/A7.2/107.3/107.9/10GameZone8.4/109/109.2/108.8/109.1/108.8/10N/AN/AN/AN/A9.3/1088%N/AN/AB+B+B+N/A8/10N/AAggregate score81/6/100The game was met with positive reception. Gave it a score of 85 out of 100 for the PlayStation 2 version; 86 out of 100 for the Xbox version; and 81 out of 100 for the PC version.gave it a B+ and stated that, 'Whether racing against the clock or attempting to beat the other drivers in checkpoint contests, memorizing the maps and finding the many shortcuts is crucial.' Gave the PS2 version a score of eight out of ten and stated that 'The only way Rockstar could make the game better would be to set it in Boston, where drunks get kicked out of the bars long after the T has shut down, flooding construction-choked highways.'
Also gave the game a score of eight out of ten and said that 'It may not boast garages bloated with the usual name-brand chick magnets you find in other racing games, but the dark racing underbelly of Midnight Club II has every bit as many thrills as the leading grease monkey autopia.' However, gave it 75% and said that, 'Touchy controls require precision to avoid wrecking or, even worse, forking over your ride to a Frenchie.' The game has sold 1.28 million copies worldwide on the PlayStation 2 version. Retrieved June 17, 2012. Retrieved June 17, 2012.
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